Energy drain and energy drain growth are affected by both Ability Efficiency and Ability Duration.At maximum heat, Ember drains 10 energy per second, which increases by an additional 0.5 energy per second to sustain Immolation. Damage reduction (DR) is related to the current percent heat (H) by the following formula:ĭR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength)).Damage reduction is affected by Ability Strength, and is capped at 50- 90%, achievable with a 25% increase in Ability Strength.Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly. Ember gains 10% / 20% / 30% / 40% damage reduction on cast displayed as a percent (%) next to the thermometer, which scales up to 50% / 65% / 75% / 85% damage reduction at maximum heat. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember surrounds herself in a swirling torrent of protective flame that burns stronger with each moment.Has a delay of 0.5 seconds between uses.Casting Fireball is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.Immolation reduces Fireball's charge rate based on the amount of heat stored.Each cast of Fireball increases Immolation's heat generation by 1% per second.Projectile has flight time and will continue to travel until it hits a solid object or enemy.Fireball may be cast multiple times on the same target, with cast stacking its damage over time.The charge rate can be reduced to a minimum cap of 1.5 seconds. Charge rate is affected by mods that increase casting speed (e.g.A charge circle will be displayed when charging, showing the progress of the charge.
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